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Items configuration

Section about how items are configured.

Slotโ€‹

slot: NUMBER

Supported slots:

  • 0-8: Hotbar
  • 9-35: Inventory
  • 0-3 (Armor section): Boots -> Helmet

Materialโ€‹

material: MATERIAL

Supported materials:

  • Minecraft Materials
  • EcoItems -> ECOITEMS:ITEM_NAME
  • EcoArmor -> ECOARMOR:SET_NAME:PIECE_NAME:(ADVANCED: true|false):TIER (The advanced and tier arguments are optional)
  • ExecutableItems -> EXECUTABLEITEMS:ITEM_NAME
  • ItemsAdder -> ITEMSADDER:ITEM_NAME

Amountโ€‹

amount: NUMBER

Damageโ€‹

damage: NUMBER

For those Damageable materials, like: WOODEN_SWORD, DIAMOND_AXE, IRON_PICKAXE, etc.

Custom model dataโ€‹

custom-model-data: NUMBER

Unbreakableโ€‹

unbreakable: BOOLEAN

Titleโ€‹

title: TEXT

Supported colors:

  • Minecraft Colors (Use & instead of ยง)
  • Hex RGB: {#RRGGBB} (Example: {#FF0000} for red)

Loreโ€‹

lore: [TEXT...]

Enchantmentsโ€‹

enchantments: 
- enchantment: minecraft:protection
level: 1

Supported enchantments:

Potion effectโ€‹

effect:
potion-type: EFFECT
amplified: BOOLEAN
upgraded: BOOLEAN

Supported effects:

Flagsโ€‹

flags: [FLAG...]

Supported flags:

patterns:
- color: DYE_COLOR
pattern: PATTERN

Supported colors:

Supported patterns:

Item contentโ€‹

You can configure items inside an item, for example, a shulker box with items inside.

inventoryItems:
- ITEM + SLOT

Skull skinโ€‹

skin-value: TEXT
skin-id: TEXT

Use Base64 to get the skin value
skin-id is optional, but you can set it to change skull owner id.

Leather armor colorโ€‹

You should use RGB values.

color:
red: NUMBER
green: NUMBER
blue: NUMBER